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Why Apotheosis was created?
Over the last 10 years of my experience in 3D apparel design, I found every avatar system to be focused on gaming or simulations, but never on engineering of clothing. For years I had asked CLO3D, and more to please change the avatar. The response was it was too hard or to costly. This created my path in creating a entirely new rig system for fashion needs. It is not concerned with the gaming of things, but the reality of fit.
key aspects of failures are listed below
Neck
Armpit
Crotch
Leg position
Overall posture
So lets discuss why the need for a different avatar like apotheosis is a solution.
The neck formations for most avatars was made for games. A simulation rather than a math truth. The neck forms the rest of the shirt. If the neck cannot form to the need of the engineering, we have a problem that could impact 50,000 units of products!
The neck angle in relation to the HPS is not correct. for the in-program avatar. The neck is shaped for hair and simulation, not for function. By having a neck that can never be positioned for multiple age groups, will increase fit waste and imbalance of patterns.
Apotheosis uses industry fit models that have been backed by millions of successful garments sold on the market. We understand patterns and grading.
The other aspect is posture. The current system cannot cover the range of age. We can see how these super erect systems fail to deliver for apparel based on current fit return rates growing by 26% since big brands adopted 3D coming out of post covid. The below images are using Apotheosis and we are able to address pelvic tilt issues related to posture. Something all other systems model poorly with slider morphs or odd sculpting.
If your represent a brand that is truly interested in the ability to test a pattern on more than one type of shaped body, and get math that makes sense, please email us.